Project Narrative


Assembly of the hopper mechanism in depositing position

Assembly of the hopper mechanism in depositing position

Assembly of the hopper mechanism in transferring position

Assembly of the hopper mechanism in transferring position

Duration of Project: January 8 - March 4

Project Summary: To design an automated system for sorting recycling. The team was split into two sub-teams, computation and design, and I was a part of the latter.

Main Objectives:

Problem Statement: Design a system for sorting and recycling containers that aids sorting facilities by identifying and classifying contaminated or non-recyclable materials to increase the percent of recycled material.

Constraints:

Functions:

Outcome: Overall, the project was a success! The mechanism was able to carry out all its basic necessary functions and more, which includes being able to dump at least 2 containers at a time


Skills Learned

Team’s Work and Personal Contributions

An isometric view of the assembly of the slider base and the slider that connects under one of the hopper’s base plates. These were the parts I was responsible for making and assembling.

An isometric view of the assembly of the slider base and the slider that connects under one of the hopper’s base plates. These were the parts I was responsible for making and assembling.

An isometric view of the slider that is small enough to fit into the slider base, but not big enough that it falls through the grooves.

An isometric view of the slider that is small enough to fit into the slider base, but not big enough that it falls through the grooves.

A tilting bottom view of the slider base showcasing the grooves that the slider slides along.

A tilting bottom view of the slider base showcasing the grooves that the slider slides along.

An engineering drawing of the slider base.

An engineering drawing of the slider base.

An engineering drawing of the slider.

An engineering drawing of the slider.

Design Process

  1. Create project timeline
  2. Problem framing and design considerations
  3. Create a morph chart for each function
  4. Each team member makes 2 initial sketches for a total of 6
  5. Collectively create a detailed sketch of the mechanism combining the best aspect from our sketches
  6. Decide which parts should each member CAD
  7. Each member creates an assembly of their parts and fully constrains them
  8. Combine each of our parts into one assembly and constrain them together
  9. Test mechanism and note necessary changes and plan of action
  10. Refine mechanism
  11. Repeat steps 9-10 until assembly is finalized
  12. Decide fabrication methods for each part
  13. 3D print and laser cut parts
  14. Assemble physical model
  15. Test physical model with code provided by computation sub-team
  16. Make note of necessary changes and plan of action
  17. Tweak parts and if necessary remodel and refabricate parts
  18. Repeat steps 14-17 until physical mechanism is finalized
  19. Demonstrate physical design

Reflection

<aside> ❓ An event that occurred during the project was that the containers took a while to be dumped with the physical model. The mechanism would take around 5 seconds to dump. For a system that would be implemented to go through countless items every single day, it is very inefficient.

</aside>

<aside> ❓ This was due to how low the the rate of change of dumping angle degree per second was. As a result of the base of the triangle only contracting 40mm by the linear actuator and the constant side lengths of the triangle only causing the height of triangle by an insignificant amount. Another factor was how slow the linear actuator extended.

</aside>

<aside> ❓ If I were given either more time or another shot at the project, I would choose a linear actuator that could extend faster. If I’m going to change the speed of the actuator, I may as well choose one that extends further out as well. This would result in a faster change of dumping angle per second, as well as increase the range of the angle. A larger dumping angle would get items off faster and additionally allow more items with a higher coefficient of friction to also be dumped.

</aside>